

Double Click on a projectile filters the related Turret/weapon.Double Click on a weapon/turret filters the related projectil.
X3 TERRAN CONFLICT SCRIPT EDITOR GUIDE MODS
If neither of these mods has edited the item, then the vanilla file will be opened.
X3 TERRAN CONFLICT SCRIPT EDITOR GUIDE MOD
If Active Mod has not changed the item at all but the BAse Mod did, then the file of Base Mod will be opened. So if the item you right click on was edited by the Active Mod, then this item xml file will be opened.


The separate wares window can be set to show only the wares related to the filtered items of the main window.It offers several filter options to search specific items including item size or the option to filter for words in the name or ID of the items.The tool makes it simple to find the values of a specific item by showing in game names if accessible (the 0001.xml file will be parsed and needs to be inside the "t" folder).For ships it shows the number of shields, turrets and weapons slots mountable on the ship.Additionally the tool shows calculated values like DPS, DPS to shield, effective projectile range, production costs and margin of wares.The X4 Editor shows most (not all) values for Ships, Weapons, Projectiles, Missiles, Shields, Engines and Wares in a compact and simply to compare view.This must be the active mod folder or a totally new folder. If you want to export your changes, set the export path the folder of your mod. Edit or just compare the values in the tables. Both is optional, but the base mod path can not be the export path. First enter the base mod path if needed and then your active mod path. The tool supports an optional base mod and an active mod to be loaded into the editor. This will show you all vanilla data for the specified tables. Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. I am not responsible for any data loss due to bugs or wrong usage of the tool.Įxtract all X4 and Mod Data you want to use so the X4 Editor can read the files. Rule number 1: Before you use this tool, be sure to have a BACKUP of your mods you want to open in the Editor. It can also export changes made to the items into a separate mod. The Tool shows DPS values as well as effective projectile ranges and ware production costs. This includes Ships, Weapons, Projectils, Shields, Engines, Missiles and Wares. The X4 Editor shows many values of different items and entities in game. So the more modders we can get into X4, the faster X4 will evolve and we all will profit. But apart from that I believe that X4 will become an epic game, especially because of the moddability this game offers. So maybe even Egosoft might benefit from this tool by discovering some hidden balance issues. To make modding and especially balancing easier.
